Codes and Conventions
The codes and conventions of representation spring from our general societal beliefs and understandings and are also created by the medium in which they are used.
Examples of codes include:
– the use of colours, for example red, as a symbol to stand for an emotion
– camera angles and framing indicating relative power
– glasses may indicate that a character is a nerd.
Examples of conventions include:
– a camera lingering on the main character in a film or TV programme indicating the importance of that character
– the manipulation of time in a film or TV programme
– bold text and a large font in a headline to indicate the importance of a story
- positioning of the main character in a photographic image in the centre of the image to indicate that character’s importance
The codes and conventions of representation spring from our general societal beliefs and understandings and are also created by the medium in which they are used.
Examples of codes include:
– the use of colours, for example red, as a symbol to stand for an emotion
– camera angles and framing indicating relative power
– glasses may indicate that a character is a nerd.
Examples of conventions include:
– a camera lingering on the main character in a film or TV programme indicating the importance of that character
– the manipulation of time in a film or TV programme
– bold text and a large font in a headline to indicate the importance of a story
- positioning of the main character in a photographic image in the centre of the image to indicate that character’s importance